Gamification and its application to teaching English as a foreign language презентация

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Game: Goal Rules Lusory attitude Prizes Fun Winners and losers Voluntary attempts

Game:

Goal
Rules
Lusory attitude
Prizes
Fun
Winners and losers
Voluntary attempts

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Game: the art of making someone voluntarly overcome unnecessary obstacles

Game: the art of making someone voluntarly overcome unnecessary obstacles

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Motivation Action Feedback Dopamine loop

Motivation

Action

Feedback

Dopamine loop

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Intrinsic reward: you do the task for its own sake

Intrinsic reward: you do the task for its own sake
“I love

my job so much that I would work for free!”
Extrinsic: you do the task for other reason than the task itself
“I do my job for the money it pays.”
Extrinsic motivators:
Status (it will make us cool – leaderboard, mile cards,...)
Access (access to the reward – content unlocking)
Power
Stuff (tangible rewards)
Game elements can be intrinsic or extrinsic, depending on the
context

INTRINSIC & EXTRINSIC MOTIVATION

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User Types Killer Achiever Socialiser Explorer

User Types

Killer

Achiever

Socialiser

Explorer

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THE PYRAMID OF GAMIFICATION ELEMENTS Dynamics Mechanics Components

THE PYRAMID OF GAMIFICATION ELEMENTS

Dynamics

Mechanics

Components

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THE PYRAMID: Components Achievements Avatar Badges Boss fight Collections Combat

THE PYRAMID: Components

Achievements
Avatar
Badges
Boss fight
Collections
Combat

Content unlocking
Gifting (altruism)
Leadeboard
Levels
Points
Quests
Social graph
Team
Virtual goods

Dynamics

Mechanics

Components

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THE PYRAMID: Mechanics Challenge (objective) Chance (dice, random) Cooperation Competition

THE PYRAMID: Mechanics

Challenge (objective)
Chance (dice, random)
Cooperation
Competition
Feedback

Resurce aquisition (oil,points,...)
Rewards
Transactions
Turns
Win states

Dynamics

Mechanics

Components

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THE PYRAMID: Dynamics Constrains Emotions Narrative Progression Relationships Dynamics: hidden/implicit

THE PYRAMID: Dynamics

Constrains
Emotions
Narrative
Progression
Relationships

Dynamics: hidden/implicit structure that

makes the experience coherent (coherent patterns)

Dynamics

Mechanics

Components

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Gamification in action

Gamification in action

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Gamification in action

Gamification in action

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