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![INTRODUCTION •When we work with computer we need to enter](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-1.jpg)
INTRODUCTION
•When we work with computer we need to enter
data and insructions to the computer using some devices.
•These devices are called input devices
• These devices convert data and instructions to a form that can be recognized by the computer.
• Some of the commonly ised input devices are:
◄ Keyboard
◄ Mouse
◄ Scanner
◄ Joystick
◄ Microphone
◄ Digital camera
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![KEYBOARD •Standart input device attached tp all computers •Layout is](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-2.jpg)
KEYBOARD
•Standart input device attached tp all computers
•Layout is
same as the traditional typewriter of the type QWERTY
•of near-rectangular buttons called “keys” and characters printed on the keys
•Each key press corresponds to a single written symbol
•Contains some extra command keys and function keys that affect the operation of computer or keyboard itself
•Variations of keyboard:
◄ Multimedia keyboard
◄ Internet keyboard
◄ Folding keyboard
◄ Wireless keyboard
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![KEYBOARD LAYOUT](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-3.jpg)
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![STANDART KEYBOARD](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-4.jpg)
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![MULTIMEDIA KEYBOARD](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-5.jpg)
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![WIRELESS KEYBOARD](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-6.jpg)
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![FOLDABLE KEYBOARD](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-7.jpg)
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![MOUSE •Pointing device used to move a graphical pointer on](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-8.jpg)
MOUSE
•Pointing device used to move a graphical pointer on
the screen
• Graphical pointer also called cursor
• Mouse consists of a small case held under the user s hand
• Mouse has a ball underneath that helps to rool over a flat surface
•Screen censors the direction of mouse movement and the cursor on the screen follows the mouse path
•Has 2 or 3 buttons and can be clicked or double-clicked to perform tasks
• Optical mouse doesn have a ball but uses a laser to sense the motion • Variations of mouse:
◄ Serial mouse
◄ PS/2 mouse
◄ USB mouse
◄ Optical mouse
◄ Wireless mouse
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![SERIAL MOUSE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-9.jpg)
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![PS/2 MOUSE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-10.jpg)
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![USB MOUSE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-11.jpg)
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![OPTICAL MOUSE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-12.jpg)
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![WIRELESS MOUSE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-13.jpg)
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![SCANNER •Used to input a picture •Analyzes images,printed text,or handwriting](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-14.jpg)
SCANNER
•Used to input a picture
•Analyzes images,printed text,or handwriting
and converts it to digital image
•Common scanner devices are:
◄ Magnetic Ink Character Recognition (MICR) reader:-used by banks to process large volumes of cheques and drafts
◄ Optical Mark Reader (OMR) scanner:-scanning the answer sheet of an objective type test in which answers are marked by darkening a square or circle space by pencil
◄ Optical Character Recognition (OCR) scanner:-used for direct reading of any printed character
◄ Barcode reader:-used to read the barcodes printed on practically every item purchased from a department store
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![MICR READER](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-15.jpg)
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![OMR SCANNER](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-16.jpg)
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![OCR SCANNER](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-17.jpg)
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![BARCODE READER](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-18.jpg)
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![JOYSTICK • Input device that is used to control onscreen](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-19.jpg)
JOYSTICK
• Input device that is used to control onscreen
objects
• A small lever called stick is used instead of cursor keys or mouse
• Commonly used for controlling player movements in video or computer games
• Most joystick are configured for 2-d movement
• Certain joystick control 3-d movement also
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![JOYSTICK](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-20.jpg)
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![MICROPHONE •Input device that is used for recording audio in](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-21.jpg)
MICROPHONE
•Input device that is used for recording audio in
a computer
•To do this we also need a sound card installed in computer
•Sound card converts analog sound signal to digital form and vice-versa
•A speech recognition software is used with microphone:
◄ to dictate text
◄ navigate programs
◄ select commands
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![MICROPHONE](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-22.jpg)
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![DIGITAL CAMERA •Input device used for capturing and storing still](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/425527/slide-23.jpg)
DIGITAL CAMERA
•Input device used for capturing and storing still
images
•We can connect digital camera to a computer and transfer the images from camera directly to the computer