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- 2. INTRO
- 3. WHERE DO I START ? Buy the game on steam Start the EPIC launcher In the
- 4. so what should i do now? No matter if you are new to the modding scene
- 5. Quick history OWI or off world industries is a computer dev company that consists of developers
- 6. Mod support One of the founders of OWI said from the start that as a modder
- 7. Why SQUAD sdk? As many of you know this days any game has a vast variety
- 8. What features SQUAD has? 80 player multiplayer system (100 coming in near future) ballistics system and
- 9. Development: mapping There are a couple of ways to use SQUAD sdk to start making money
- 10. Development: mapping Once you feel confident that you have an awesome map that did great on
- 11. Development:mapping Couple of things to keep in mind before starting work on your awesome map. If
- 12. Development : larger game based mods. One of the options in modding is assembling a team
- 13. Development : larger game based mods. approaching this type of modding gives the team advantage in
- 14. Total conversion This should be the main goal for any modding team that seeks making some
- 15. Total conversion mod There are two more teams in the advanced stages of development at this
- 16. Total conversion mod Escalation 1985 set in the cold war era.
- 17. conclusion At this time one man crew modders can rely only on mapping as this is
- 19. Скачать презентацию
INTRO
INTRO
WHERE DO I START ?
Buy the game on steam
Start
WHERE DO I START ?
Buy the game on steam
Start
In the modding section you will find the squad tab on the left
so what should i do now?
No matter if you are new
so what should i do now?
No matter if you are new
Discord is a very easy to use app that gives you the opportunity to connect with people from all over the world that share your interests. In this case modding in Squad.
Quick history
OWI or off world industries is a computer dev company
Quick history
OWI or off world industries is a computer dev company
At some point they decided that the next step is to make their own game featuring the core aspects of the original mod and featuring new ways to play that where not possible to implement with the Refractor 2 engine.
After looking at the Unity and Crytec engines they settled on Epic ue4.
Mod support
One of the founders of OWI said from the
Mod support
One of the founders of OWI said from the
The idea was to give other modders the tools needed to express their own vision and even create their own games using the dev. Platform saving time and money on R&D.
Why SQUAD sdk?
As many of you know this days any game
Why SQUAD sdk?
As many of you know this days any game
Most of the time to get to a point of having a ready product you will have to work with a wide variety of people specializing in different game dev. fields. This will required assembling a big team for a long period of time and managing it .
A good way to tackle this problem is by looking for pre made tools or assets that can quicken the production time tables. Although this is a reasonable approach it will still take a big chunk of time assembling all the pieces together and testing the system for a bug free user friendly experience for the art teams and the rest of the devs. In many cases while developing on a third party engine the teams will be forced to make alterations to the engine and this will require the help from the source devs. And this will lead to stalls in production until such issues can be resolved.
Squad sdk. Comes with all this issues solved after a four year development in collaboration with EPIC team on some aspects.
What features SQUAD has?
80 player multiplayer system (100 coming in near
What features SQUAD has?
80 player multiplayer system (100 coming in near
ballistics system and bullet penetration
In game building system (item menu coming the future)
Wheeled and tracked vehicle physics
Air vehicle physics support coming in the future
Local or team voice activation system
Optics and healing
Fully working minimap with multiple player positions
All blueprints designed to be fully customisable
Hundreds of static and modular meshes for building a map.
Option to receive source code access while developing
Workshop support
Development: mapping
There are a couple of ways to use SQUAD
Development: mapping
There are a couple of ways to use SQUAD
MAP CREATION: One of the existing options for a modder that works as a one man crew to make a buck is by creating playable maps for a game. This is a good way to start learning Epic’s UE4 also .
While creating a map the artist will have to create a landscape. Setup lighting. Learn the use of landscape materials and the way the blueprint is build.
there will be the optimization issue that will demand addressing . Each game has it’s own draw call and tris. budget . This is a good way to learn how to use what you are given to the maximum extend .
Before making a map for a specific game you should first play it and learn what others feel about the existing maps in game. This is the only way to learn what other players feel and want.
While making the map the artist should use social tools that the Squad community provides. One of such tools is a monthly posting on THE WRENCH that is a news update on what the community modders are working on and so are the devs. In many cases Youtubers that make content on the game follow this articles and show case them in their videos also for the world to see.
Once your map is build you can decide where to showcase your map first. There are a couple of communty projects that will help you with this task at hand. The two most popular in my opinion at this time are community Clan Fight Night (CCFN). And Squad ops.
Development: mapping
Once you feel confident that you have an awesome
Development: mapping
Once you feel confident that you have an awesome
$
Development:mapping
Couple of things to keep in mind before starting work on
Development:mapping
Couple of things to keep in mind before starting work on
At this time the only way to let others play on your map is by uploading it to Seam workshop and by doing so you release all rights to Valve and its associates whom ever they might be. So before you make this next step see if maybe you have more options on the table.
Next we will go over another modding option that requires a modding team.
Development : larger game based mods.
One of the options in modding
Development : larger game based mods.
One of the options in modding
This team can vary from 4 to 40 people. Most of the recruiting is made in the modding hub server on Discord. There you can find people that have experience with UE4 and with a portfolio of their work.
A good example is the French mod team consisting of 30 active members working in all aspects to produce the French faction into the game. There is a project lead and a coordinator. Lead prog. and his team. Creative director and a lead level designer with his team. Lead 3d artist and his team. Character design team. Sound team. Military advisor that actually served in the French Legion at the Northern Mali Conflict in 2014.
Development : larger game based mods.
approaching this type of modding gives
Development : larger game based mods.
approaching this type of modding gives
The overall results are much greater then making it on your own.
With a final product there is an option to have it introduced into vanilla. The more stuff you have in your mod the better chances.
At this point the money question is for your negotiating skills.
This kind of team building will give you a chance to have a go at making a total conversion mod.
Total conversion
This should be the main goal for any modding team
Total conversion
This should be the main goal for any modding team
This is a total remake of the game to a point that it looks like a different game all together.OWI considers this the best way to go for any team . If the team proves that they are serious by making good progress and showing high quality work then they will be given access to the source code.
It should be mentioned that all previous approaches to modding can be made with the use of blueprints only. No code integration can be made.
Once the team achieved the final product and shown that all is working well they can apply to OWI and receive rights to sell their mod as a stand alone game retaining their rights on all their work.
OWI will ask for 20-25% after Steam taxes depending on their involvement in helping the dev team through the time of development.
Having a client base of more then 450k copies of the game purchased it should be one more important point to remember while making earning predictions ☺ .
Total conversion mod
There are two more teams in the advanced stages
Total conversion mod
There are two more teams in the advanced stages
Postscriptum: WW2 squad based game play
Total conversion mod
Escalation 1985 set in the cold war era.
Total conversion mod
Escalation 1985 set in the cold war era.
conclusion
At this time one man crew modders can rely only on
conclusion
At this time one man crew modders can rely only on
Consider joining a modding team to get a chance to reach a bigger and more fan based product to bank on later.
Learn to network and gather a bigger data base of concurrent teams working on stand alone projects. Try joining one of them on royalty bases . You never know where it will lead.
No mater what, you should at all time practice and go forward all the time learning new skills and growing your portfolio if you want to make it in the industry as a freelancer or a part of a company.