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Презентация на тему Global Marketing Plan. Expanding Wargaiming.net to the Brazilian Market

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Agenda 1. Introduction 2. Enterprise characterization 3. Market selection justification 4. External Analysis 5. SWOT Analysis 6. StrategicAnalysis 7. Marketing-mix 8. Critical Analysis
Global Marketing Plan
 
 Expanding Wargaiming.net to the Brazilian Market Agenda 1. Introduction	 2. Enterprise characterization	 3. Market selection justification	 4. External Analysis	 5. SWOT Enterprise characterization online game developer and publisher, leader among the developers of free-to-play MMO games Mission We deliver legendary online games. Globally. With passion. Portfolio analysis World of Tanks         World of Internal analysis  Resources Capabilities Financial Resources: net value in 2013 - 372 mln. EUR Market selection justification Huge size of market Historical flashpoints Peculiarities of Brazilian character External analysis Economic freedom ranking ranked as 118th out of 178 countries (“mostly unfree”) The International cultural environment Halls Typology a high context culture Monochronic vs. polychronic polychronic culture Hofstede typology Taxation Political risk Intellectual property Corruption Not very respected Laws to enforce the intellectual property Courses Clients Largest game market in Latin America 25% of interviewees declared to play computer games Competitors  Activision Blizzard (19,5% of the market) Electronic Arts (18,4% of the market) SWOT Analysis Strategic Analysis To establish a world renowned Massively Multiplayer Online Gaming studio which develops, publish, Segmentation Demographic   (age, gender) Psychographic    (lifestyle, personality) Behavioral Targeting Mostly male population 16-30 years old Socially active Potential users, first-time users and users Positioning Mix of high-tech (inform about all technical characteristics) and attribute product (unique character of Product Enter Brazilian market with World of Warships due to the Great South American naval Price Free-to-win and free-to-play strategy Paid access to cosmetic products or faster character/account development Placement Acquire South American Server Direct involvement Media in Brazil Promotion YouTube; Social networks (Facebook and Twitter);  TV commercials; Sponsoring and participating in commemoration Limitations and Recommendations Difficulty in obtaining data: primary requires a lot of time and money; Conclusions The decision to expand to the Brazilian market is reasonable. The implementation of the Thank you for the attention!
Слайды и текст этой презентации

Слайд 1 Global Marketing Plan Expanding Wargaiming.net to the Brazilian Market
Tatiana

Global Marketing Plan
 
 Expanding Wargaiming.net to the Brazilian Market
 
 Tatiana

Alshevskaya №2141234
Katsiaryna Pechankova №2141227


Слайд 2 Agenda
1. Introduction
2. Enterprise characterization
3. Market selection justification
4. External

Agenda1. Introduction	2. Enterprise characterization	3. Market selection justification	4. External Analysis	5. SWOT Analysis	6. StrategicAnalysis	7. Marketing-mix8. Critical Analysis

Analysis
5. SWOT Analysis
6. StrategicAnalysis
7. Marketing-mix
8. Critical Analysis


Слайд 3 Enterprise characterization
online game developer and publisher, leader among

Enterprise characterizationonline game developer and publisher, leader among the developers of free-to-play MMO games16 offices

the developers of free-to-play MMO games
16 offices in 10

different countries


Слайд 4 Mission
We deliver legendary online games. Globally. With passion.

MissionWe deliver legendary online games. Globally. With passion.

Слайд 5 Portfolio analysis
World of Tanks







World of Warships

World

Portfolio analysisWorld of Tanks World of Warships World of Warplanes

of Warplanes


Слайд 6 Internal analysis
Resources
Capabilities
Financial Resources: net value in 2013

Internal analysis ResourcesCapabilitiesFinancial Resources: net value in 2013 - 372 mln. EURHighly qualified employeesBrand loyalty

- 372 mln. EUR
Highly qualified employees
Brand loyalty and good

reputation among customers

High quality of games
Attractive design
New “free-to-win” concept


Слайд 7 Market selection justification
Huge size of market
Historical flashpoints
Peculiarities of

Market selection justificationHuge size of marketHistorical flashpointsPeculiarities of Brazilian character

Brazilian character


Слайд 8 External analysis
Economic freedom ranking
ranked as 118th out of

External analysisEconomic freedom rankingranked as 118th out of 178 countries (“mostly unfree”)The population and GNI

178 countries (“mostly unfree”)
The population and GNI per capita
GNI

per capita (PPP) is 14,750 U.S. Dollars (high-income country)
Participation in

regional trade agreements
WTO, Mercosur, BRICS



Слайд 9 International cultural environment
Halls Typology
a high context culture
Monochronic vs.

International cultural environmentHalls Typologya high context cultureMonochronic vs. polychronicpolychronic culture

polychronic
polychronic culture



Слайд 10 Hofstede typology


Hofstede typology

Слайд 11 Taxation

Taxation

Слайд 12 Political risk
Intellectual property
Corruption
Not very respected
Laws to enforce the

Political riskIntellectual propertyCorruptionNot very respectedLaws to enforce the intellectual propertyCourses for fighting piracyAccording Transparency International,

intellectual property
Courses for fighting piracy


According Transparency International, Brazil is

ranked 69 (out of 175 countries) with the score 43

(out of 100) on the corruption perceptions index, which means that Brazil is quiet corrupted country.


Слайд 13 Clients
Largest game market in Latin America
25% of interviewees

ClientsLargest game market in Latin America25% of interviewees declared to play computer games Warm, open-minded,

declared to play computer games
Warm, open-minded, favor emotions,

adventure, competition


Слайд 14 Competitors
Activision Blizzard (19,5% of the market)
Electronic Arts
(18,4%

Competitors Activision Blizzard (19,5% of the market)Electronic Arts(18,4% of the market)

of the market)


Слайд 15 SWOT Analysis

SWOT Analysis

Слайд 16 Strategic Analysis
To establish a world renowned Massively Multiplayer

Strategic AnalysisTo establish a world renowned Massively Multiplayer Online Gaming studio which develops, publish, promotes

Online Gaming studio which develops, publish, promotes and distributes

online gaming entertainment to people worldwide.
Entry mode: subsidiary
Product and communication

adaptation
Globally sensitive strategy

Слайд 17 Segmentation
Demographic
(age, gender)
Psychographic
(lifestyle, personality)
Behavioral

SegmentationDemographic (age, gender)Psychographic  (lifestyle, personality)Behavioral  (potential users, ex-users,   normal, first-time, users


(potential users, ex-users,

normal, first-time, users of competitors’ products)


Слайд 18 Targeting
Mostly male population
16-30 years old
Socially active
Potential users, first-time

TargetingMostly male population16-30 years oldSocially activePotential users, first-time users and users of competitors productsMostly students

users and users of competitors products
Mostly students or not

currently working


Слайд 19 Positioning
Mix of high-tech (inform about all technical characteristics)

PositioningMix of high-tech (inform about all technical characteristics) and attribute product (unique character of the

and attribute product (unique character of the game, that

is based on the WWII history)
Global Consumer Culture Positioning (GCCP)

explained by the “common language”, that computer games consumers use and the same mindset, that they share.

Слайд 20 Product
Enter Brazilian market with World of Warships due

ProductEnter Brazilian market with World of Warships due to the Great South American naval arms

to the Great South American naval arms race between

the ABC nationals (Argentina, Brazil, Chile)
Several adopted types of

combat vessels (Minas Gerais)
Wide range of tactical options and scenarios, making every battle a unique experience.

Слайд 21 Price
Free-to-win and free-to-play strategy
Paid access to cosmetic products

PriceFree-to-win and free-to-play strategyPaid access to cosmetic products or faster character/account development Possible to acquire

or faster character/account development
Possible to acquire Premium status


Слайд 22 Placement
Acquire South American Server
Direct involvement

PlacementAcquire South American ServerDirect involvement

Слайд 23 Media in Brazil

Media in Brazil

Слайд 24 Promotion
YouTube;
Social networks (Facebook and Twitter);
TV commercials;
Sponsoring and

PromotionYouTube;Social networks (Facebook and Twitter); TV commercials;Sponsoring and participating in commemoration of main historical events

participating in commemoration of main historical events in the

country.


Слайд 25 Limitations and Recommendations
Difficulty in obtaining data: primary requires

Limitations and RecommendationsDifficulty in obtaining data: primary requires a lot of time and money; secondary

a lot of time and money; secondary is not

always reliable
Language restrictions (the majority of data is in portuguese)

Conduct

full market research (using primary and secondary data)
Study the marketing strategies of the competitors
Be globally sensitive
Make adjustments in the marketing mix to the Brazilian market


Слайд 26 Conclusions
The decision to expand to the Brazilian market

ConclusionsThe decision to expand to the Brazilian market is reasonable.The implementation of the globally sensitive

is reasonable.
The implementation of the globally sensitive strategy makes

sense for entering Brazil.
There is a need in adaptation of

the marketing mix according to the Brazilian market (add specific types of warships, translation of the game into Portuguese, using more TV commercials, etc.)



Слайд 27 Thank you for the attention!

Thank you for the attention!

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